Thursday, 30 September 2010
So far so good
I have now managed to completely texture map the whole of the hospital bed and while i was doing this i had time to also go around the room and tweak some textures for the other parts of the room. I also managed to play around with the lighting which i pretty much gave it a cold looking colour with two area lights which has light blue colour assigned to them. Here is the latest render
Tuesday, 28 September 2010
Continue
Monday, 27 September 2010
Texturing
As i have finnished modelling the hospital bed i decided i mite aswell complete the uv mapping for the bed and floor to. At the moment I have only textured the bed sheet and the pillow, i managed to play around with some of the settings in photoshop to create a dirty blood stained pillow and i wil do the same for the sheets. Stilll needs more tweaking though as I aslo need to play more around with the lighting. Here is the render so far
Friday, 24 September 2010
Adjusting the layout
Ok today i mostly spent my time tweaking the hospital bed and finilising it such as adding the minor details. As i am working from an original image i want my render to replicate the same view point shown in the image I am replicating. Even though I have the camera locked off in its location it is still interesting to play around with another camera to try to find another suitable camera angle. Below is the latest occlusion render from the main camera
Thursday, 23 September 2010
Modelling begins
New project called The Silent Ward
This is my second personal project which i am currently working on. While playing some of the Silent hill games and watching the movie over the weekend i decided that it was time to produce a nice looking render based on the style and theme i was getting from the games. Continued to produce some sketches of the general layout of the environment, but my main aim is to replicate the scenee from the image below
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