Thursday, 30 September 2010

So far so good

I have now managed to completely texture map the whole of the hospital bed and while i was doing this i had time to also go around the room and tweak some textures for the other parts of the room. I also managed to play around with the lighting which i pretty much gave it a cold looking colour with two area lights which has light blue colour assigned to them. Here is the latest render

Tuesday, 28 September 2010

Continue

I have just been continuing texture mapping the hospital bed and producing the textures, image below of scene so far

Monday, 27 September 2010

Texturing

As i have finnished modelling the hospital bed i decided i mite aswell complete the uv mapping for the bed and floor to. At the moment I have only textured the bed sheet and the pillow, i managed to play around with some of the settings in photoshop to create a dirty blood stained pillow and i wil do the same for the sheets. Stilll needs more tweaking though as I aslo need to play more around with the lighting. Here is the render so far

Friday, 24 September 2010

Adjusting the layout

Ok today i mostly spent my time tweaking the hospital bed and finilising it such as adding the minor details. As i am working from an original image i want my render to replicate the same view point shown in the image I am replicating. Even though I have the camera locked off in its location it is still interesting to play around with another camera to try to find another suitable camera angle. Below is the latest occlusion render from the main camera


Thursday, 23 September 2010

Modelling begins

Ok today i have spent most of the day modelling the the environments and placing objects in thier desecnated location. I wanted the main hospital bed to be completed first as it was more appealing to model first. Below is a quick snap of the layout so far


New project called The Silent Ward

This is my second personal project which i am currently working on. While playing some of the Silent hill games and watching the movie over the weekend i decided that it was time to produce a nice looking render based on the style and theme i was getting from the games. Continued to produce some sketches of the general layout of the environment, but my main aim is to replicate the scenee from the image below